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  1. Help! Get text associated with a GameObject

    I'm trying to log the data! Not trying to do any kind of ESP or anything in-game. One thought was to collect all player coordinates every 2 minutes, then just filter those results for the player(s) needed. Is there any way to hook/inject into this without modifying the APK? Thank you again so...
  2. Help! Get text associated with a GameObject

    Oh yeah! I'm already on it haha. I think I found the class of interest:
  3. Help! Get text associated with a GameObject

    So in the game you get bullies that teleport to your base, attack you, then teleport and hide somewhere in the map. It can take like 20-30 minutes of manually scrolling around in the map to find them lol. I'm trying to log the data! Not trying to do any kind of ESP or anything in-game. One...
  4. Help! Get text associated with a GameObject

    I'm going to sound even more noob in this, but is it possible to even attach/hook this? My caveman brain tried this (and it didn't work): import "frida-il2cpp-bridge"; console.log("Frida loaded successfully"); Il2Cpp.perform(function(){ const AssemblyTarget =...
  5. Help! Get text associated with a GameObject

    Holy hell, how did you even know to do that lmao. You are absolutely brilliant. I'm going to have to give this a shot and poke around. I'm not quite sure what modifying would do to help, but that's probably because I am a noob haha.
  6. Help! Get text associated with a GameObject

    This is Top Heroes! After the beginner tutorial, some building upgrades/castle upgrades, the map becomes unlocked! When you go to the map, players are scattered all over with their bases like this (you can click their base and see their X and Y coordinates, name, level, guild, etc.): And the...
  7. Help! Get text associated with a GameObject

    I started filtering on Transform's that have have the string Player in the parent, then returning the get_localPosition and get_name on those Transforms: import "frida-il2cpp-bridge"; Il2Cpp.perform(() => { const CoreModule = Il2Cpp.domain.assembly("UnityEngine.CoreModule").image; const...
  8. Help! Get text associated with a GameObject

    Thank you so much for trying to help me! I received an error with .content (Object is of type 'unknown'), so after removing that the output I received was: "CountText" "Text" "CurServerText" "labBountyCount" "coord" "SelfNameLabel" "LevelLabel" "MarchTimeText" "MarchTimeText" "AddMarchText"...
  9. Help! Get text associated with a GameObject

    Hello all! I am using frida-il2cpp-bridge for an android game written in Unity/Mono. I am trying to figure out how to get the text associated with GameObjects (PlayerName, NameLabel, LevelLabel, etc.) that I can see using gc: import "frida-il2cpp-bridge"; Il2Cpp.perform(() => { const...
  10. Help! Network Traffic - Cannot bypass pinning

    Hello everyone! I am trying to retrieve player coordinates (X and Y) in a server-based RPG game called Top Heroes. The game is a strategy game where players put their bases in the map and can attack others from their base. Players can move around whenever they want. I imagine that because the...
  11. Help! Find player coordinates in map strategy game

    Hello all! I play a game that has top view of a map. Across the map players have bases and a X and Y coordinate associated with them. You can navigate the map by supplying an X and Y coordinate, or scrolling through the map. Players can teleport and move around the map when they would like. The...
  12. Tool ImGui Il2cpp Tool

    Thank you for this. I will try this with my game now :)
  13. Tutorial How to make a mod menu (modding tutorial)

    right after “Next follow this tutorial”, there are mediafire URLs but the image isn’t embedded. Maybe it is just me?
  14. Tutorial How to make a mod menu (modding tutorial)

    Thank you very much for taking the time to do this! It seems that some of the images are broken, however. Thank you though!
  15. Tutorial How to Dump Protected Metadata (Free Fire) Using Game Guardian

    Thank you very much for taking the time to do this!